A real-time data/particle/simulation visualizer whose heavy compute runs in a Web Worker (off the main thread), optionally sharing memory with the UI via Shared
复制下面这句话,粘贴给 Claude Code、Codex、Cursor 等 AI 编程工具,它会读取安装说明并在你确认后完成安装。
请阅读 https://ai.atlankj.com/install/asset/gh-worker-visualizer-6f5bdbbfa971 ,按照其中的说明把「worker-visualizer」安装到你(当前 AI 工具)中。执行前先告诉我将运行的命令和写入的位置,等我确认。
查看 AI 将读取的安装说明正在读取 GitHub 原文…
内容来自 GitHub 原始文件,由原作者维护。在 GitHub 查看
Produce a single self-contained index.html that moves heavy per-frame compute into a Web Worker and renders the result to a canvas, keeping the main thread at a smooth 60fps.
OpenDesign detects new Worker( / SharedArrayBuffer / OffscreenCanvas and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means external and blob Web Workers construct successfully, SharedArrayBuffer is defined (crossOriginIsolated === true), and importScripts works. In the old opaque sandbox all three failed; here they just work.
worker-visualizer/
├── SKILL.md ← you're reading this
└── example.html ← a working 12k-particle SharedArrayBuffer sim (READ FIRST)
Read example.html. Note the split: the worker integrates positions each tick; the main thread only reads + draws. It feature-detects crossOriginIsolated and uses a SharedArrayBuffer for zero-copy when available, falling back to a transferable postMessage copy otherwise. Always ship that fallback so the artifact still animates if isolation is off.
Pick ONE compute-bound job worth offloading:
ImageData buffer.index.htmlBlob + URL.createObjectURL (inline its source), or embed it as a data: URL.SharedArrayBuffer to the worker, and read the same Float32Array/Uint8ClampedArray view while drawing. Guard on typeof SharedArrayBuffer !== 'undefined' && crossOriginIsolated.postMessage a transferable ArrayBuffer each frame.OffscreenCanvas + canvas.transferControlToOffscreen() to render inside the worker for the heaviest scenes.SharedArrayBuffer path engages when crossOriginIsolated is true; postMessage fallback engages otherwise — verify BOTH branches degrade cleanly.