A real-time synthwave scene — a perspective floor grid scrolling toward a banded retro sun under a neon starfield, all from one fragment shader. No textures. Re
复制下面这句话,粘贴给 Claude Code、Codex、Cursor 等 AI 编程工具,它会读取安装说明并在你确认后完成安装。
请阅读 https://ai.atlankj.com/install/asset/gh-webgl-neon-grid-e411675c033d ,按照其中的说明把「webgl-neon-grid」安装到你(当前 AI 工具)中。执行前先告诉我将运行的命令和写入的位置,等我确认。
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Produce a single self-contained index.html that renders a real-time synthwave scene full-screen — a perspective floor grid, a banded retro sun, and a starfield — with a clean typographic overlay on top.
OpenDesign detects getContext('webgl2') and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. The full GPU pipeline is available; you do not need to work around the opaque sandbox.
webgl-neon-grid/
├── SKILL.md ← you're reading this
└── example.html ← a working synthwave grid + sun shader (READ FIRST)
Read example.html end to end. Note the shape: a horizon split; above the horizon a sky gradient, a circular sun cut by horizontal scanline bands, and hashed stars; below the horizon a perspective floor grid (z = k / depth, x = uv.x * z) that scrolls with time, its lines thinning and fading with distance. Everything is analytic — no raymarch needed.
Synthwave lives on its gradient:
index.htmlabs(fract(gv) - 0.5) and a distance-scaled line width so far lines don't alias.sin(y * f) cuts on its lower half.#63fe13.webgl2 is unavailable.