A full-screen, real-time WebGL/WebGL2 experience — animated shaders, 3D scenes, generative visuals, particle fields — rendered live on the GPU with a typographi
复制下面这句话,粘贴给 Claude Code、Codex、Cursor 等 AI 编程工具,它会读取安装说明并在你确认后完成安装。
请阅读 https://ai.atlankj.com/install/asset/gh-webgl-experience-32f70941d095 ,按照其中的说明把「webgl-experience」安装到你(当前 AI 工具)中。执行前先告诉我将运行的命令和写入的位置,等我确认。
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Produce a single self-contained index.html that renders a real-time WebGL (or WebGL2) visual full-screen, with a clean typographic overlay on top.
OpenDesign detects getContext('webgl2') / new Worker / SharedArrayBuffer and renders this file in powered preview — a cross-origin-isolated iframe with allow-same-origin. That means real Web Workers, SharedArrayBuffer, WASM, and the full GPU pipeline are available. You do not need to work around the opaque sandbox. Prefer webgl2 for modern features; fall back to webgl when the effect allows.
webgl-experience/
├── SKILL.md ← you're reading this
└── example.html ← a working WebGL2 aurora-field reference (READ FIRST)
Read example.html end to end. Note the shape: one full-viewport <canvas>, a fragment-shader draw loop on a fullscreen triangle, a DPR-aware resize, and a requestAnimationFrame tick. The overlay (kicker → h1 → sub) is pure HTML/CSS layered above the canvas via z-index.
Pick ONE technique that fits the brief:
index.htmldata: URI). Powered mode allows CDN loads, but self-contained previews are faster and portable.alpha:false, DPR clamped to 2, viewport on resize, and a guard that shows a graceful message if the context is null.getShaderInfoLog) so a typo fails loudly, not silently black.:root-level accent colors to the active DESIGN.md when one is present; otherwise use a restrained dark palette with a single vivid accent (the reference uses lime #63fe13).getError() clean after first frame.webgl2 is unavailable.