Orchestrate the narrative team — narrative-director, writer, world-builder, level-designer — for story, world lore, narrative-driven levels.
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If no argument is provided, output usage guidance and exit without spawning any agents:
Usage:
/team-narrative [narrative content description]— describe the story content, scene, or narrative area to work on (e.g.,boss encounter cutscene,faction intro dialogue,tutorial narrative). Do not useAskUserQuestionhere; output the guidance directly.
When this skill is invoked with an argument, orchestrate the narrative team through a structured pipeline.
Decision Points: At each phase transition, use AskUserQuestion to present
the user with the subagent's proposals as selectable options. Write the agent's
full analysis in conversation, then capture the decision with concise labels.
In collaborative mode, the user must approve before moving to the next phase.
In guided mode the pipeline advances automatically unless a phase is BLOCKED;
in autonomous mode it runs end to end, recording each phase outcome via
log_decision. Decisions in automation_always_ask categories
(is_always_ask_category helper) always prompt regardless of mode. See
.claude/docs/automation-modes.md.
!bash "${CLAUDE_SKILL_DIR}/../../hooks/yaml-helper.sh" resolve_config --keys review_mode,automation,team.size
Resolved above — use as-is; --review overrides review_mode. No block →
defaults in .claude/docs/config-resolution.md.
review_mode sets gate depth:
full — spawn all director and lead gates as describedlean — skip director gates unless they are PHASE-GATE type (CD-PHASE-GATE, TD-PHASE-GATE, PR-PHASE-GATE, AD-PHASE-GATE)solo — skip all director gate spawning entirely; run the skill without any agent gatesautomation drives the Decision Points note above. See the Decision Points note above and
.claude/docs/automation-modes.md for how each mode changes pipeline behavior.
team.size: which agents are active (orthogonal to review_mode gate-depth and workflow docs).
individual (default): writer only; narrative-director invoked only on an explicit pillar conflict. Other agents consulted via the writer, not spawned separately.small: narrative-director + writer + (per review_mode) localization-lead, world-builder.studio: all narrative agents active + per-system writer reviews.
Directors (CD/TD/PR) still spawn at phase gates regardless of size; a non-core agent needed at individual routes through the nearest active core agent with an informational note. "Phase gate" means any phase that ends in an AskUserQuestion decision point before the pipeline advances — not every phase. Apply the test literally: if the phase below has no decision point, it is not a gate, and an agent restricted to "phase gates only" is not spawned for it. This active-set scoping applies throughout the pipeline below: any phase that names an agent outside the active set routes through the nearest core agent rather than spawning it.Announce the active set before Phase 1 — never let the collapse be silent.
Before spawning anything, state in one line which agents this run will actually
spawn, and which the pipeline below names but will not spawn at the resolved
team.size. For example:
Active set (team.size: <resolved>): <the agents listed for that size above>.Not spawned this run: <every other agent this pipeline names> — consultedthrough <nearest active core agent>. Raise team.size (or modes.rigor) to widen.
Fill it from the team.size list directly above and the agents this file's own
pipeline names — not from an example. Both sets differ per orchestrator.
The pipeline below reads as a multi-agent fan-out and at the shipped default it
is one or two agents — team-release names eight and runs one, team-narrative
names six across five phases and runs writer alone. The collapse is correct:
team.size is rigor-fronted and the narrow default is the token lever, measured
at roughly 10x. What was wrong is that nothing said so, so a reader could not
distinguish a correctly-collapsed run from a broken pipeline, and the per-agent
"routes through the nearest core agent with an informational note" rule above
fires at routing time and never states the shape of the run as a whole.
This is the same rule as the skipped-check reporting elsewhere in this file: a constraint that is enforced but never surfaced is indistinguishable, to the person reading the output, from one that was never enforced.
Use the Agent tool to spawn each team member as a subagent:
subagent_type: narrative-director — Story arcs, character design, narrative visionsubagent_type: writer — Dialogue writing, lore entries, in-game textsubagent_type: world-builder — World rules, faction design, history, geographysubagent_type: art-director — Character visual profiles, environmental visual storytelling, cinematic tonesubagent_type: level-designer — Level layouts that serve the narrative, pacingsubagent_type: localization-lead — Localization readiness — flags non-localizable strings, cultural assumptions, and i18n gapsBrief each agent — do not dump context. Read the shared inputs once and pass a distilled brief inline: the lines each agent actually needs, never a file path for a document you have already read (an agent handed a path re-reads the whole file). Pass a path only for a document you have not read and only that agent needs.
End every agent prompt with a return contract: "Write your full output to [path] — that named path is your write authorisation under the bounded exception below, so write it without a separate approval prompt. Return only (1) the path written, (2) a ≤5-bullet summary of decisions, (3) any BLOCKED/CONCERNS items, one line each. Do not restate the documents you read." Without it, an agent returns everything it read back into this session.
Substitute a real path for [path] — this skill's destination is
design/narrative/. Name it per agent, one file each:
| Agent | Writes to |
|---|---|
| narrative-director | design/narrative/[content-slug]-brief.md |
| world-builder | design/narrative/lore/[topic].md |
| writer | design/narrative/dialogue/[scene-slug].md |
| art-director | design/narrative/[content-slug]-visual-direction.md |
The destination is not a free choice.
design/narrative/is read by/asset-spec,/design-review,/localize,/onboard,/project-stage-detect,/team-leveland thecd-narrativedirector gate. An artifact written anywhere else is invisible to all seven.The
[path]contract above has a precondition: the path is one you named. A skill that states the contract but names no concrete destination leaves every run to invent one, which defeats it./team-qaPhase 4 carries the same requirement for the same reason.
Why this does not violate the Collaboration Protocol.
CLAUDE.mdrequires an agent to ask "May I write this to [filepath]?" before Write/Edit. A subagent spawned here writes without asking, and that is a deliberate, bounded exception rather than an oversight — the same call already made forconsistency-checkappending toactive.md. The exception holds only when all three are true: (1) the path is one you named in the prompt, so the user approved the destination when they approved the phase; (2) it is a new artifact underproduction/,docs/ortests/, never an edit to existing source or config; (3) the phase that produced it is itself gated by anAskUserQuestionbefore the pipeline advances. Outside those three, the agent must ask. Do not "fix" this by asking per subagent — a prompt per agent per phase makes an orchestrator unusable, which is why the exception exists.
Launch independent agents in parallel where the pipeline allows it (e.g., Phase 2 agents can run simultaneously).
Delegate to narrative-director:
Delegate in parallel — issue all three Agent calls simultaneously before waiting for any result:
Phase gate: collect all three Phase 2 outputs, then apply the Decision Points
rule before starting Phase 3 — present the lore, dialogue, and visual direction
summaries and capture approval via AskUserQuestion in collaborative mode
(auto-advance in guided unless a result is BLOCKED; log_decision in
autonomous).
Delegate to level-designer:
Delegate to narrative-director:
Delegate in parallel:
First, verify the artifact. If the return contract named a path, check the path exists before treating the phase as done — a named artifact that is not on disk is a failed phase, however fluent the response reads. An agent can burn a full phase and return a plausible preamble having written nothing, which is neither BLOCKED nor an error nor "cannot complete", so the trigger below never fires. Resume it naming the unmet contract; the context is usually still there.
If any spawned agent returns BLOCKED, errors, or cannot complete: surface it
immediately, don't proceed past a dependency it blocks, and always produce a
partial report. Full procedure: .claude/docs/error-recovery-protocol.md.
Common blockers:
/architecture-decision first/create-storiesAll file writes (narrative docs, dialogue files, lore entries) are delegated to
sub-agents spawned via Agent. Those writes follow the bounded exception
documented above under "Why this does not violate the Collaboration Protocol" —
the path is one you named, the artifact is new under production/, docs/ or
tests/, and the phase is gated by an AskUserQuestion. A sub-agent does not
prompt per write inside those bounds; outside them it must ask. This orchestrator
does not write files directly.
A summary report covering: narrative brief status, lore entries created/updated, dialogue lines written, level narrative integration points, consistency review results, and any unresolved contradictions.
Verdict: COMPLETE — narrative content delivered.
If the pipeline stops because a dependency is unresolved (e.g., lore contradiction or missing prerequisite not resolved by the user):
Verdict: BLOCKED — [reason]
/design-review on the narrative documents for consistency validation./localize extract to extract new strings for translation after dialogue is finalized./dev-story to implement dialogue triggers and narrative events in-engine.