Synthetic terminal-style screen recording guidance for Remotion `TerminalScene`.
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Decision this skill answers: When the user wants a screen-recording-looking demo of a terminal, CLI tool, or coding workflow — do I capture the real desktop (OS screen recording via screen_recorder, Windows-MCP, Cap, or Playwright), or do I synthesize it in Remotion with the TerminalScene component?
Heuristic: If the agent can author the exact command/output sequence in advance, synthesize. Only capture live when the real behavior is unpredictable, needs a real app UI, or the user explicitly asked for a real recording.
v3 of the OpenMontage showcase tried to use Windows-MCP + screen_recorder to drive a Git-Bash window for the install walkthrough. It stalled on window positioning, focus races, and taskbar privacy concerns. We pivoted to pure Remotion rendering — a React component named TerminalScene that draws a fake terminal and types commands character-by-character. The output is visually indistinguishable from a real screen recording (same traffic-light window chrome, blinking cursor, scrolling output) but deterministic, privacy-safe, pixel-perfect at 1080p, and pace-controllable to the frame.
That component + pattern is the capability this skill makes discoverable.
YES, synthesize when:
make targets, git clone flowsNO, capture a real screen when:
For a browser demo → playwright-recording skill, not this one.
For a real desktop → screen_recorder tool or Cap via cap_recorder.
TerminalSceneLocated at: remotion-composer/src/components/TerminalScene.tsx
Exported from: remotion-composer/src/components/index.ts
Wired in dispatch: remotion-composer/src/Explainer.tsx (if (cut.type === "terminal_scene"))
Props:
interface TerminalSceneProps {
title?: string; // shown in the window title bar
steps: TerminalStep[]; // the timeline
prompt?: string; // "$", ">", etc.
accentColor?: string; // pill + prompt glow
backgroundColor?: string;
}
Step kinds:
{ kind: "cmd", text: string, typeSpeed?: number, holdSeconds?: number }
{ kind: "out", text: string, holdSeconds?: number }
{ kind: "pause", seconds: number }
{ kind: "pill", text: string, color?: string, durationSeconds?: number }
cmd — prints the prompt, types the text character-by-character (typeSpeed is seconds per character, default 0.035), then holds for holdSeconds (default 0.3)out — a line of program output, reveals instantly with a short fade-inpause — dead time. Terminal holds on last visible state. USE THIS TO SYNC WITH NARRATION.pill — non-blocking floating badge (top-right). Spring-in, hold, spring-out. Does NOT advance the cursor — the next step runs in parallel.Author a new scene by adding a cut to build_composition.py (or your equivalent props builder):
install_steps = [
{"kind": "pause", "seconds": 7.0}, # wait for intro narration
{"kind": "cmd", "text": "git clone https://github.com/calesthio/OpenMontage.git",
"typeSpeed": 0.045, "holdSeconds": 0.3},
{"kind": "out", "text": "Cloning into 'OpenMontage'..."},
{"kind": "out", "text": "remote: Enumerating objects: 2847, done."},
{"kind": "pill", "text": "repo cloned", "color": "#34D399", "durationSeconds": 2.6},
{"kind": "pause", "seconds": 3.8}, # bridge to next narration cue
# ...
]
cuts.append({
"id": "install-terminal",
"type": "terminal_scene",
"terminalTitle": "bash — OpenMontage setup",
"prompt": "$",
"accentColor": "#22D3EE",
"steps": install_steps,
"in_seconds": 50.0,
"out_seconds": 110.0,
})
The #1 failure mode: steps run continuously and burn through all content in the first 40% of the scene, leaving the terminal frozen for the remaining 60%. This is what killed the v3 first pass — the capability menu rendered at t=80s but narration didn't announce it until t=92s.
Do this instead:
cmd should start typing the moment narration says its line, not before.Sanity-check your steps before rendering — every minute of Remotion render is precious. Sum the step durations and verify they equal scene duration:
import math
def trace(steps, scene_start, fps=30):
t = 0.0
for s in steps:
k = s["kind"]
if k == "cmd":
tf = math.ceil(len(s["text"]) * s.get("typeSpeed", 0.035) * fps)
t += tf / fps + s.get("holdSeconds", 0.3)
elif k == "out":
t += max(2, math.ceil(0.08 * fps)) / fps + s.get("holdSeconds", 0.15)
elif k == "pause":
t += s["seconds"]
# "pill" is non-blocking — does NOT advance cursor
print(f" {t + scene_start:6.2f}s {k}: {s.get('text', '')[:40]}")
trace(install_steps, 50)
Look at the output column. Each narration cue's video-time must appear adjacent to the command/output it announces. If a command lands 10s before or after its cue, adjust pauses.
See lib/verify_scene_pacing.py for a reusable version of this script.
repo cloned immediately after the last Receiving objects line). Pills are your substitute for real-world UI notifications.holdSeconds ≥ 0.3 on every cmd so viewers register the completed command before the first output scrolls in.holdSeconds on output lines between 0.4 and 1.0. Output that flies too fast feels like a bug; output that crawls feels boring.ProviderChip (companion component)The .agents/skills/synthetic-screen-recording pattern also owns ProviderChip — a rotating badge overlay that cycles through a list of provider names at a fixed cadence. Used in the v3 showcase to cycle through all 11 AI video-gen providers during the "generated motion" section.
overlays.append({
"type": "provider_chip",
"providers": ["Veo 3.1", "Seedance 2.0", "Kling 2.5", ...],
"cycleSeconds": 2.5,
"position": "bottom-right",
"accentColor": "#22D3EE",
"label": "generated with",
"in_seconds": 195.0,
"out_seconds": 222.5,
})
Wired in dispatch at: remotion-composer/src/Explainer.tsx overlay renderer (overlay.type === "provider_chip").
The pattern generalizes. When you need to fake another UI surface (Claude Code chat bubbles, a Jira ticket view, a GitHub PR diff, a Slack message, a VS Code status bar):
TerminalScene.tsx as a template.steps interface for the relevant timeline primitives.frame against cumulative start/end times.Explainer.tsx's SceneRenderer dispatch with a new cut.type.Cut interface in Explainer.tsx and to components/index.ts.remotion-composer/SCENE_TYPES.md with the new cut type..agents/skills/remotion — general Remotion authoring (hooks, springs, sequences).agents/skills/playwright-recording — real browser-flow capture for web appstools/capture/screen_recorder — ffmpeg-based desktop capturetools/capture/cap_recorder — Cap.so polished desktop captureskills/pipelines/screen-demo/asset-director.md — chooses between synthetic and real for a screen-demo projectIntroduced: OpenMontage showcase v3 render (2026-04-16). Original motivation: the v3 setup walkthrough section needed a 60-second install demo where every command aligned to Chirp 3 HD narration cues, and Windows-MCP-driven real capture was too flaky in practice. See projects/openmontage-showcase/build_composition.py for the reference implementation.