Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces ne
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metal-fx in React 18 or newer.button, a, div, or article.MetalFx is visual framing, not the control.react and react-dom version 18 or newer.active, selected, hover, or focus state.theme="auto" when it does not follow the OS.metal-fx version before relying on the prop surface below.Install with the project's package manager:
npm install metal-fx
# pnpm add metal-fx
# yarn add metal-fx
# bun add metal-fx
Import the named React component:
import { MetalFx } from "metal-fx";
Do not import a stylesheet. The package injects its component styles. It supports ESM and CommonJS builds, is SSR-safe, and mounts the WebGL pipeline after hydration. In a Next.js App Router project, render it from a Client Component because the component uses client-side React hooks.
Start with a restrained border before adding reflections or custom shader geometry:
import { MetalFx } from "metal-fx";
export function UpgradeButton() {
return (
<MetalFx
variant="button"
preset="chromatic"
theme="auto"
strength={0.85}
>
<button type="button">Upgrade to Pro</button>
</MetalFx>
);
}
The wrapper measures the child, paints the metal ring on top, and keeps the child interactive. Size the child normally with CSS, Tailwind, or inline styles.
Keep one mounted instance and drive its intensity from real component state. Use aria-pressed, aria-selected, or the native selected-state mechanism so the visual effect is not the only signal.
"use client";
import { useEffect, useState } from "react";
import { MetalFx } from "metal-fx";
function useReducedMotion() {
const [reduced, setReduced] = useState(false);
useEffect(() => {
const query = window.matchMedia("(prefers-reduced-motion: reduce)");
const sync = () => setReduced(query.matches);
sync();
query.addEventListener("change", sync);
return () => query.removeEventListener("change", sync);
}, []);
return reduced;
}
export function LiquidMetalToggle({
selected,
onSelect,
}: {
selected: boolean;
onSelect: () => void;
}) {
const [hovered, setHovered] = useState(false);
const [focused, setFocused] = useState(false);
const reducedMotion = useReducedMotion();
const highlighted = selected || hovered || focused;
return (
<MetalFx
className="liquid-metal-toggle"
variant="button"
preset="chromatic"
strength={highlighted ? 0.9 : 0.14}
paused={reducedMotion || !highlighted}
disableGlow={reducedMotion || !highlighted}
ringCssPx={selected ? 1.5 : 1}
normalizeHostStyles={false}
>
<button
type="button"
className="liquid-metal-toggle__control"
aria-pressed={selected}
onClick={onSelect}
onPointerEnter={() => setHovered(true)}
onPointerLeave={() => setHovered(false)}
onFocus={() => setFocused(true)}
onBlur={() => setFocused(false)}
>
Auto
</button>
</MetalFx>
);
}
.liquid-metal-toggle {
background: #18181b;
border-radius: 999px;
}
.liquid-metal-toggle__control {
min-height: 40px;
padding: 0 18px;
color: #fafafa;
background: transparent;
border: 0;
border-radius: 999px;
box-shadow: none;
}
.liquid-metal-toggle__control:focus-visible {
outline: 2px solid #ffffff;
outline-offset: 3px;
}
Use paused to stop non-active canvas updates; it freezes the last frame without hiding the ring. strength changes rendered opacity from 0 to 1 but does not slow the shader.
Use the wrapper as the surface when the child must remain transparent:
<MetalFx
variant="button"
preset="silver"
theme="dark"
strength={0.55}
borderRadius={24}
ringCssPx={1}
shaderScale={1.45}
disableGlow
normalizeHostStyles={false}
style={{ background: "#111318" }}
>
<article className="feature-card">
<h3>Realtime review</h3>
<p>Keep feedback attached to the work.</p>
</article>
</MetalFx>
Keep the article background transparent so it does not cover the ring. Use the child for content layout and the MetalFx wrapper for the visible surface.
| Prop | Values and default | Use |
|---|---|---|
children | One React host element; required | Preserve the real button, link, chip, card, or icon control. |
variant | "button" default, "circle" | Choose a 1 px pill-style baseline at shader scale 1.6, or a 2 px compact-circle baseline at scale 1.3. The measured child still controls the rendered size. |
preset | "chromatic" default, "silver", "gold" | Choose iridescent rainbow, cool steel, or warm gold. Each includes dark and light tuning. |
theme | "auto" default, "dark", "light" | Follow live prefers-color-scheme changes or pin the effect to the app theme. SSR starts dark, then resolves on the client. |
strength | Number 0..1; default 1 | Scale canvas and glow opacity. Use lower values for idle states and stronger values for active states. |
paused | Boolean; default false | Freeze this instance on its current shader frame while keeping the silhouette visible. |
borderRadius | Number in CSS pixels; optional | Override the radius. When omitted, read the child's computed radius on resize. |
normalizeHostStyles | Boolean; default true | Remove the child's background, border, outline, and shadow so they do not fight the ring. Set false when preserving a custom focus outline or fallback border. |
reflectionTargets | Array of React element refs; optional | Cast a soft mirrored reflection onto selected neighbouring elements. Dark mode only. |
disableGlow | Boolean; default false | Remove the wandering halo while retaining the shader ring. |
shaderScale | Number; variant baseline by default | Increase to zoom into larger metal pattern features; decrease to zoom out. |
ringCssPx |
Other valid HTMLDivElement attributes are forwarded to the wrapper.
variant="button", strength={0.75}, ringCssPx={1}.0.1–0.2, selected strength 0.75–0.9.variant="circle", explicit square child dimensions, strength={0.7}.ringCssPx={1}, shaderScale={1.3–1.6}, disableGlow.chromatic; use silver for neutral UI and gold only for warm or luxury palettes.scale={2} instead of independently doubling shader, ring, glow, and reflection values.Keep strength <= 0.9 for routine controls. Full-strength chromatic metal can dominate labels and icons.
Prefer sizing the child:
<MetalFx variant="circle">
<button style={{ width: 36, height: 36 }} aria-label="Send">
↑
</button>
</MetalFx>
To make the frame larger than the child, size the wrapper and stretch the child:
<MetalFx style={{ width: 44, height: 44 }} variant="circle">
<button
style={{ width: "100%", height: "100%" }}
aria-label="Send"
>
↑
</button>
</MetalFx>
The wrapper uses display: inline-flex. Do not create cyclic percentage sizing where neither wrapper nor child has an intrinsic size.
Pass only explicit refs to neighbouring elements:
import { useRef } from "react";
const chipRef = useRef<HTMLButtonElement>(null);
<>
<button ref={chipRef}>Tools</button>
<MetalFx variant="circle" reflectionTargets={[chipRef]}>
<button aria-label="Send">↑</button>
</MetalFx>
</>
Omit reflectionTargets to disable reflection work. In light mode, reflections are skipped automatically.
button, a, and form semantics inside the wrapper.aria-pressed, aria-selected, checked state, or current-route state.normalizeHostStyles. Its default removes the child's outline; set it to false and define transparent chrome plus :focus-visible when the control needs its own focus ring.paused for reduced motion. Also disable the wandering glow when its movement is unnecessary.metal-fx reuses one shared WebGL context, one compiled shader, and one animation loop across mounted instances. It also pauses offscreen copies with IntersectionObserver and debounces resize work through animation frames.
Still keep the effect selective:
disableGlow for restrained cards and dense toolbars.Run the project's lint, typecheck, production build, tests, and git diff --check. Then verify in the Codex browser:
.metal-fx-root wraps one semantic host.normalizeHostStyles is enabled or disabled.auto matches a manual toggle.normalizeHostStyles removed the child outline. Set it to false and reset only background, border, and shadow in project CSS.borderRadius explicitly.variant="circle" and explicit square dimensions before increasing ringCssPx.strength, disable glow, or use silver; do not immediately thicken the ring.scale to the UI scale instead of tuning each pixel constant independently.Report the installed metal-fx version, wrapped control, active-state source, preset, theme strategy, fallback border, reduced-motion behavior, build/test results, and Codex-browser verification. Distinguish local readiness from a deployed result.
| Number; variant baseline by default |
| Override the visible ring thickness in CSS pixels. |
scale | Number; default 1 | Scale every absolute-pixel engine constant together for CSS zoom or deliberately enlarged UI systems. |
className | String; optional | Style the MetalFx wrapper, not the child. |
style | React CSS properties; optional | Size or style the wrapper surface directly. |
ref | React ref; optional | Access the forwarded wrapper HTMLDivElement. |